"What the fuck am I doing here?" he asked Dan. Take-Two was mainly a group of businessmen and accountants. Its lineup of games, including Star Crusader, was middling at best. Houser, who never felt he fit in with the guys he endured when trying to sell BMG's games unit, was stuck outside even though he was inside. It didn't stop him. By the time his brother joined him in New York, Houser was already building Take-Two's publishing infrastructure and game-development teams."
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